package com.test.testopengl;

public class m_Triangle
{
	Normal normal=new Normal();
	Vertex3D[] vertex3D=new Vertex3D[3];
	public class Normal
	{
		public double x=0;
		public double y=0;
		public double z=0;
	}
	
	public class Vertex3D
	{
		public double x=0;
		public double y=0;
		public double z=0;
		
	}
	
	public m_Triangle()
	{

		for(int i=0;i<3;i++)
		{
			vertex3D[i]=new Vertex3D();
		}
	}
}

